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3 participantes

    [ASM] Menu Customizado In-Game

    Motto
    Motto
    Fundador
    Fundador


    Mensagens : 37
    Data de inscrição : 30/08/2009
    Idade : 30
    Localização : Piracicaba

    [ASM] Menu Customizado In-Game Empty [ASM] Menu Customizado In-Game

    Mensagem  Motto Seg Ago 31, 2009 10:25 pm

    Fen$x decide sair da team FHX e deixou esta source em ASM:

    C-Fen$x.asm

    Código:
    .386
    .Model flat, StdCall
    Option CaseMap:none
    Include    \masm32\include\windows.inc
    Include    \masm32\include\user32.inc
    Include    \masm32\include\kernel32.inc
    Include    \masm32\include\masm32.inc
    IncludeLib    \masm32\lib\user32.lib
    IncludeLib    \masm32\lib\kernel32.lib
    IncludeLib    \masm32\lib\masm32.lib

    .Const
    Space Equ 10H
    Space2 Equ 20H
    Buffer Equ 70H
    MaxSpace Equ 40H
    .Data
    LorenciaMiniMap DB "World1\LMap.jpg", 0
    DeviasMiniMap DB "World3\DMap.jpg", 0
    NoriaMiniMap DB "World4\NMap.jpg", 0
    AtlansMiniMap DB "World8\AMap.jpg", 0
    TarkanMiniMap DB "World9\TMap.jpg", 0
    HastePanel DB "Display Haste Panel(H)", 0
    WindowsName DB "Haste Panel", 0
    HastePanelName DB "Interface\Haste_button1.tga", 0
    MenuInfoMessage1 DB "Haste Panel and Commands", 0
    MenuInfoMessage2 DB "HasteMu - the only server in the world with", 0
    MenuInfoMessage3 DB "interfaced commands, custom skills and features!", 0
    MenuInfoMessage4 DB "This is what make us unique and superior", 0
    MenuInfoMessage5 DB "to all so-called Private Servers", 0
    MenuInfoMessage6 DB "To show your gratitude towards HasteMu", 0
    MenuInfoMessage7 DB "remember to for us every 12 Hours.", 0
    MenuInfoMessage8 DB "www.HasteMu.net", 0
    PostInfoMessage1 DB "Post Command", 0
    InsultDetectMSG DB "Insult detected on your message !!", 0
    PNotEnoughZen DB "Not enough zen on player", 0
    PNotEnoughLvl DB "You need more level for post", 0
    PostInfo DB "Post is a new command developed by HasteMU", 0
    PostInfo1 DB "its used for post any announcement", 0
    PostInfo2 DB "and it will be displayed to all online players", 0
    PostInfo3 DB "Do not Spam", 0
    PostSend DB "Send Post", 0
    RedText DB "Red Collor", 0
    BlueText DB "Green Collor", 0
    ZenWord DB "Needed Zen:", 0
    LevelWord DB "Needed Level:", 0
    PostZenAmount DB "5.000.000", 0
    PostZenRed DB "10.000.000", 0
    PostZenBlue DB "7.000.000", 0
    PostLevel DB "200", 0
    PostLevelRed DB "300", 0
    PostLevelBlue DB "250", 0
    PostCMD DB "Post", 0
    MarryCMD DB "Marry", 0
    GlobalCMD DB "Global MSG", 0
    Miscelanious DB "Misc Commands", 0
    AddsCMD DB "Add Commands", 0
    AddStr DB "Add Strenght", 0
    AddAgi DB "Add Agility", 0
    AddVit DB "Add Vitality", 0
    AddEner DB "Add Energy", 0
    AddLeader DB "Add Leadership", 0
    ADWord DB "[AD]", 0
    ButtomPosX DD 10.0
    ButtomPosY DD 57.0
    ButtomPosU DD 432.0
    ButtomPosZ DD 418.0
    RedButtomX DD 480.0
    RedButtomY DD 535.0
    RedButtomZ DD 235.0
    RedButtomU DD 248.0
    BlueButtomX DD 553.0
    BlueButtomY DD 608.0
    BlueButtomZ DD 235.0
    BlueButtomU DD 248.0
    SendButtomX DD 503.0
    SendButtomY DD 588.0
    SendButtomZ DD 261.0
    SendButtomU DD 279.0
    LoadJPGFile DD 006C9DEBH ;HasteMU Client
    LoadTGAFile DD 006CA33CH ;HasteMU Client
    ShowOZT DD 00629D57H ; HasteMU Client
    DisplayBlackText DD 00533110H ; HasteMU Client
    DisplayWhiteText DD 005330C0H ; HasteMU Client
    InitBlend DD 006287E9H ; HasteMU Client
    DrawRectLine DD 00629C74H ; HasteMU Client
    SetFixCollor DD 00411083H ; HasteMU Client
    IsWindowOpen DD 0045BC26H ; HasteMU Client
    SaveInfoToWritteHandler DD 00403B20H ; HasteMU Client
    SaveInfoToWritteHandler2 DD 004112C4H ; HasteMU Client
    DisplayNormalText DD 00532F50H ; HasteMU Client
    SumEightToOffset DD 00427E40H ; HasteMU Client
    DisplayTextBySecs DD 0041A874H ; HasteMU Client
    ClientMessageOutPut DD 00533F90H ; HasteMU Client
    IsPanelOpen DD ?
    IsPostCMDOpen DD ?
    IsFirstTimeOpen DD ?
    IsRedButtomPressed DD ?
    IsBlueButtomPressed DD ?
    MouseOnRedButtom DD ?
    MouseOnBlueButtom DD ?
    MouseOnSendButtom DD ?
    IsSendButtomPressed DD ?
    TNotEnoughZen DD ?
    PostInsultDetected DD ?
    TNotEnoughLvl DD ?
    NShowPostMSG DD ?
    LoadOPanelButtom DD ?
    GlobalPlayerName DB Space2 Dup(0)
    TextBuffer DB Buffer Dup(0)
    PostSkeletonPacket DB MaxSpace Dup(0)
    ReturnSkeletonPacket DB MaxSpace Dup(0)

    .Data?
    .Code

    DllEntry Proc hInstDLL:HINSTANCE, reason:DWord, reserved1:DWord
     Mov Eax, TRUE
     Ret
    DllEntry EndP

    PacketRecv Proc
    Local TypeProtocol:DWord
     Mov TypeProtocol, Ecx
     Cmp Ecx, 0F5H
     Je CheckLenghtPost
     Xor Eax, Eax
     Xor Ecx, Ecx
     Jmp EndPacketRecv
    CheckLenghtPost:
     Push Esi
     Call CopyReturnPacket
     Xor Ecx, Ecx
     Cmp Byte Ptr Ds:[Esi + 1], 4
     Je CheckTypeFailure
     Jmp CheckTypePost
    CheckTypeFailure:
     Cmp Byte Ptr Ds:[Esi + 3], 1
     Jnz TypeNotEnoughZen
     Mov PostInsultDetected, 1
     Mov Ecx, 1
     Jmp EndPacketRecv
    TypeNotEnoughZen:
     Cmp Byte Ptr Ds:[Esi + 3], 2
     Jnz TypeNotEnoughLevel
     Mov TNotEnoughZen, 1
     Mov Ecx, 1
     Jmp EndPacketRecv
    TypeNotEnoughLevel:
     Cmp Byte Ptr Ds:[Esi + 3], 3
     Jnz EndPacketRecv
     Mov TNotEnoughLvl, 1
     Mov Ecx, 1
     Jmp EndPacketRecv
    CheckTypePost:
     Cmp Byte Ptr Ds:[Esi + 3], 0
     Jnz CheckBlueType
     Xor Eax, Eax
     Push Esi
     Call SendPostMessage
     Mov Ecx, 1
     Jmp EndPacketRecv
    CheckBlueType:
     Cmp Byte Ptr Ds:[Esi + 3], 1
     Jnz CheckRedType
     Mov Eax, 1
     Push Esi
     Call SendPostMessage
     Mov Ecx, 1
     Jmp EndPacketRecv
    CheckRedType:
     Cmp Byte Ptr Ds:[Esi + 3], 2
     Jnz EndPacketRecv
     Mov Eax, 2
     Push Esi
     Call SendPostMessage
     Mov Ecx, 1
    EndPacketRecv:
     Mov Eax, TypeProtocol
     Mov Esp, Ebp
     Pop Ebp
     Ret
    PacketRecv EndP

    CopyReturnPacket Proc
     Local RPacket:DWord
     Local RLenght:DWord
     Xor Ecx, Ecx
     Xor Edx, Edx
     Mov Eax, DWord Ptr Ds:[Ebp + 8]
     Mov RPacket, Eax
     Lea Ebx, DWord Ptr Ds:[ReturnSkeletonPacket]
     Mov Cl, Byte Ptr Ds:[Eax + 1]
     Mov RLenght, Ecx
     Xor Ecx, Ecx
    CopyLooper:
     Mov Cl, Byte Ptr Ds:[Eax + Edx]
     Mov Byte Ptr Ds:[Ebx + Edx], Cl
     Cmp Edx, RLenght
     Je EndCopying
     Add Edx, 1
     Jmp CopyLooper
    EndCopying:
     Mov Esp, Ebp
     Pop Ebp
     Ret
    CopyReturnPacket EndP


    MiniAttLoad Proc
    Local MapID:DWord
     Mov Eax, DWord Ptr Ds:[720AB0H] ;Offset Of Map Player
     Mov MapID, Eax
     Cmp Eax, 0
     Jnz CheckDevias
    ;Instruction for load OZT File for minimap
     Push 1
     Push 0
     Push 2900H
     Push 2601H
     Push 69FH ;ID for show later on screen
     Lea Eax, LorenciaMiniMap ;String for load JPG
     Push Eax
     Call LoadJPGFile
     Add Esp, 18H
     Jmp MiniMapEnd
    CheckDevias:
     Cmp Eax, 2
     Jnz CheckNoria
     Push 1
     Push 0
     Push 2900H
     Push 2601H
     Push 69FH ;ID for show later on screen
     Lea Eax, DeviasMiniMap ;String for load JPG
     Push Eax
     Call LoadJPGFile
     Jmp MiniMapEnd
    CheckNoria:
     Cmp Eax, 3
     Jnz MiniMapEnd
     Push 1
     Push 0
     Push 2900H
     Push 2601H
     Push 69FH ;ID for show later on screen
     Lea Eax, NoriaMiniMap ;String for load JPG
     Push Eax
     Call LoadJPGFile
    MiniMapEnd:
     Mov Esp, Ebp
     Pop Ebp
     Ret
    MiniAttLoad EndP

    CMiniMap Proc
      Push Ebp
      Mov Ebp, Esp
      Xor Eax, Eax
      Cmp DWord Ptr Ds:[Ebp + 8], 0 ;Lorencia
      Jnz CheckNoriaMap
      Mov Eax, 1
      Jmp MapNotAllowed
    CheckNoriaMap:
      Cmp DWord Ptr Ds:[Ebp + 8], 2 ;Davias
      Jnz CheckDeviasMap
      Mov Eax, 1
      Jmp MapNotAllowed
    CheckDeviasMap:
      Cmp DWord Ptr Ds:[Ebp + 8], 3 ;Noria
      Jnz CheckCSMap
      Mov Eax, 1
      Jmp MapNotAllowed
    CheckCSMap:
      Cmp DWord Ptr Ds:[Ebp + 8], 1EH ;CastleSiege
      Jnz MapNotAllowed
      Mov Eax, 1
    MapNotAllowed:
      Mov Esp, Ebp
      Pop Ebp
      Ret
    CMiniMap EndP

    ReturnStates Proc
     Push Ebp
     Mov Ebp, Esp
     Mov Eax, IsPostCMDOpen
     Mov Esp, Ebp
     Pop Ebp
     Ret
    ReturnStates EndP


    LoadNewButtom Proc
     Push Ebp
     Mov Ebp, Esp
     Push 1
     Push 0
     Push 2900H
     Push 2600H
     Push 746H ;ID for show later on screen
     Lea Eax, HastePanelName ;String for load JPG
     Push Eax
     Call LoadTGAFile
     Add Esp, 18
     Mov Esp, Ebp
     Pop Ebp
     Ret
    LoadNewButtom EndP

    ShowNewButtom Proc
     Push Ebp
     Mov Ebp, Esp
     Cmp IsPostCMDOpen, 1
     Jnz ContinueChecking
     Fild DWord Ptr Ds:[7B8CC80H] ; cords of mouse right and left
     Fcom DWord Ptr Ds:[RedButtomX]
     Fstsw Ax
     Test Ah, 1
     Jnz ContinueChecking
     Fcomp DWord Ptr Ds:[RedButtomY]
     Fstsw Ax
     Test Ah, 1
     Je ContinueChecking
     Fild DWord Ptr Ds:[7B8CC7CH] ;cords of mouse up and down
     Fcom DWord Ptr Ds:[RedButtomZ]
     Fstsw Ax
     Test Ah, 1
     Jnz ContinueChecking
     Fcomp DWord Ptr Ds:[RedButtomU]
     Fstsw Ax
     Test Ah, 1
     Je ContinueChecking
     Mov MouseOnRedButtom, 1
     Jmp EndShow
    ContinueChecking:
     Cmp IsPostCMDOpen, 1
     Jnz ContinueChecking2
     Fild DWord Ptr Ds:[7B8CC80H] ; cords of mouse right and left
     Fcom DWord Ptr Ds:[BlueButtomX]
     Fstsw Ax
     Test Ah, 1
     Jnz ContinueChecking2
     Fcomp DWord Ptr Ds:[BlueButtomY]
     Fstsw Ax
     Test Ah, 1
     Je ContinueChecking2
     Fild DWord Ptr Ds:[7B8CC7CH] ;cords of mouse up and down
     Fcom DWord Ptr Ds:[BlueButtomZ]
     Fstsw Ax
     Test Ah, 1
     Jnz ContinueChecking2
     Fcomp DWord Ptr Ds:[BlueButtomU]
     Fstsw Ax
     Test Ah, 1
     Je ContinueChecking2
     Mov MouseOnBlueButtom, 1
     Jmp EndShow
    ContinueChecking2:
     Cmp IsPostCMDOpen, 1
     Jnz ContinueChecking3
     Fild DWord Ptr Ds:[7B8CC80H] ; cords of mouse right and left
     Fcom DWord Ptr Ds:[SendButtomX]
     Fstsw Ax
     Test Ah, 1
     Jnz ContinueChecking3
     Fcomp DWord Ptr Ds:[SendButtomY]
     Fstsw Ax
     Test Ah, 1
     Je ContinueChecking3
     Fild DWord Ptr Ds:[7B8CC7CH] ;cords of mouse up and down
     Fcom DWord Ptr Ds:[SendButtomZ]
     Fstsw Ax
     Test Ah, 1
     Jnz ContinueChecking3
     Fcomp DWord Ptr Ds:[SendButtomU]
     Fstsw Ax
     Test Ah, 1
     Je ContinueChecking3
     Mov MouseOnSendButtom, 1
     Jmp EndShow
    ContinueChecking3:
     Mov MouseOnRedButtom, 0
     Mov MouseOnBlueButtom, 0
     Mov MouseOnSendButtom, 0
     Fild DWord Ptr Ds:[7B8CC80H] ; cords of mouse right and left
     Fcom DWord Ptr Ds:[ButtomPosX]
     Fstsw Ax
     Test Ah, 1
     Jnz EndShow
     Fcomp DWord Ptr Ds:[ButtomPosY]
     Fstsw Ax
     Test Ah, 1
     Je EndShow
     Fild DWord Ptr Ds:[7B8CC7CH] ;cords of mouse up and down
     Fcom DWord Ptr Ds:[ButtomPosZ]
     Fstsw Ax
     Test Ah, 1
     Jnz EndShow
     Fcomp DWord Ptr Ds:[ButtomPosU]
     Fstsw Ax
     Test Ah, 1
     Je EndShow
     Lea Eax, HastePanel
     Push Eax
     Push 190H ; cord de altura
     Push 0AH ; cord de derecha y izquierda
     Call DisplayBlackText ;texto como el que aparece cuando mueves el mouse sobre algo
     Add Esp, 1CH
    EndShow:
     Mov Esp, Ebp
     Pop Ebp
     Ret
    ShowNewButtom EndP

    ClickOnButtom Proc
     Push Ebp
     Mov Ebp, Esp
     Cmp DWord Ptr Ds:[70BFE0H], 1
     Je CheckCMDCords
     Mov Eax, DWord Ptr Ds:[7B8CC80H] ; Cords of mouse right and left
     Cmp Eax, 0BH
     Jl EndClickButtom2
     Cmp Eax, 36H
     Jge EndClickButtom2
     Mov Ecx, DWord Ptr Ds:[7B8CC7CH] ; Cords of mouse up and down
     Cmp Ecx, 1A2H
     Jl EndClickButtom2
     Cmp Ecx, 1AFH
     Jge EndClickButtom2
     Cmp IsPanelOpen, 1
     Jnz OpenPanelNormal
     Mov IsPanelOpen, 0
     Call ClearMenus
     Jmp EndClickButtom
    OpenPanelNormal:
     Mov IsPanelOpen, 1
     Mov DWord Ptr Ds:[610270H], 1
     Mov Eax, 1
     Jmp EndClickButtom
    CheckCMDCords:
     Cmp IsPostCMDOpen, 1
     Jnz RedButtomClick
     Mov Eax, DWord Ptr Ds:[7B8CC80H] ; Cords of mouse right and left
     Cmp Eax, 1F9H ;left side
     Jl RedButtomClick
     Cmp Eax, 247H ; right side
     Jge RedButtomClick
     Mov Ecx, DWord Ptr Ds:[7B8CC7CH] ; Cords of mouse up and down
     Cmp Ecx, 105H ;up (altura)
     Jl RedButtomClick
     Cmp Ecx, 116H ;down (hacia abajo)
     Jge RedButtomClick
     Cmp IsSendButtomPressed, 1
     Je EndClickButtom2
     Mov IsSendButtomPressed, 1
     Lea Edx, DWord Ptr Ds:[TextBuffer]
     Push Edx
     Call SendPostPacket
     Mov IsRedButtomPressed, 0
     Mov IsBlueButtomPressed, 0
     Jmp EndClickButtom2
    RedButtomClick:
     Cmp IsPostCMDOpen, 1
     Jnz ClickContinue
     Mov Eax, DWord Ptr Ds:[7B8CC80H] ; Cords of mouse right and left
     Cmp Eax, 0E0H ;left side
     Jl ClickContinue
     Cmp Eax, 213H ; right side
     Jge ClickContinue
     Mov Ecx, DWord Ptr Ds:[7B8CC7CH] ; Cords of mouse up and down
     Cmp Ecx, 0EBH ;up (altura)
     Jl ClickContinue
     Cmp Ecx, 0F5H ;down (hacia abajo)
     Jge ClickContinue
     Cmp IsSendButtomPressed, 1
     Je EndClickButtom2
     Mov IsRedButtomPressed, 1
     Mov IsBlueButtomPressed, 0
     Jmp EndClickButtom2
    ClickContinue:
     Cmp IsPostCMDOpen, 1
     Jnz ClickContinue2
     Mov Eax, DWord Ptr Ds:[7B8CC80H] ; Cords of mouse right and left
     Cmp Eax, 22AH ;left side
     Jl ClickContinue2
     Cmp Eax, 25EH ; right side
     Jge ClickContinue2
     Mov Ecx, DWord Ptr Ds:[7B8CC7CH] ; Cords of mouse up and down
     Cmp Ecx, 0EBH ;up (altura)
     Jl ClickContinue2
     Cmp Ecx, 0F8H ;down (hacia abajo)
     Jge ClickContinue2
     Cmp IsSendButtomPressed, 1
     Je EndClickButtom2
     Mov IsBlueButtomPressed, 1
     Mov IsRedButtomPressed, 0
     Jmp EndClickButtom2
    ClickContinue2:
     Mov Eax, DWord Ptr Ds:[7B8CC80H] ; Cords of mouse right and left
     Cmp Eax, 1D4H ;left side
     Jl EndClickButtom2
     Cmp Eax, 208H ; right side
     Jge EndClickButtom2
     Mov Ecx, DWord Ptr Ds:[7B8CC7CH] ; Cords of mouse up and down
     Cmp Ecx, 64H ;up (altura)
     Jl EndClickButtom2
     Cmp Ecx, 70H ;down (hacia abajo)
     Jge EndClickButtom2
     Mov IsPostCMDOpen, 1
     Mov IsFirstTimeOpen, 1
     Mov Eax, 1
     Jmp EndClickButtom
    EndClickButtom2:
     Mov DWord Ptr Ds:[610270H], 0
    EndClickButtom:
     Mov Esp, Ebp
     Pop Ebp
     Ret
    ClickOnButtom EndP

    OffsetCopy Proc
     Mov Eax, DWord Ptr Ss:[Ebp + 8]
     Xor Ecx, Ecx
    Looper:
     Xor Edx, Edx
     Mov Dl, Byte Ptr Ds:[Eax + Ecx]
     Mov Byte Ptr Ds:[TextBuffer + Ecx], Dl
     Add Ecx, 1
     Cmp Ecx, 27H
     Je EndCopy
     Jmp Looper
    EndCopy:
     Ret
    OffsetCopy EndP


    ClearMenus Proc
     Push Ebp
     Mov Ebp, Esp
     Mov DWord Ptr Ds:[70BFE0H], 0
     Mov IsPostCMDOpen, 0
     Mov IsRedButtomPressed, 0
     Mov IsBlueButtomPressed, 0
     Mov IsSendButtomPressed, 0
     Push 0
     Mov Ecx, DWord Ptr Ds:[7B8D174H]
     Mov Edx, DWord Ptr Ds:[Ecx]
     Mov Ecx, DWord Ptr Ds:[7B8D174H]
     Call DWord Ptr Ds:[Edx + 4CH] ;empty buffer of writte bar
     Mov Esp, Ebp
     Pop Ebp
     Ret
    ClearMenus EndP


    FixMenuClick Proc
     Push Ebp
     Mov Ebp, Esp
     Cmp IsFirstTimeOpen, 1
     Jnz Continue
     Mov Byte Ptr Ds:[00588F64H], 0EBH ;make Offset jump to Jmp
     Jmp StepUP
    Continue:
     Cmp IsPostCMDOpen, 1 ;si esta el post menu abierto, tonces salta a donde lo cerramos
     Je Step1
     Cmp Ecx, 1 ;esto esta para no borrar nada, osea el primer click al menu
     Je StepUP
     Cmp DWord Ptr Ds:[70BFE0H], 1 ;esto esta si haces click en el character menu con el menu abierto
     Jnz Step2
    Step1:
     Push 0
     Mov Ecx, DWord Ptr Ds:[7B8D174H]
     Mov Edx, DWord Ptr Ds:[Ecx]
     Mov Ecx, DWord Ptr Ds:[7B8D174H]
     Call DWord Ptr Ds:[Edx + 4CH] ;empty buffer of writte bar
     Mov Byte Ptr Ds:[00588F64H], 0EBH ;make Offset jump to Jmp
     Mov DWord Ptr Ds:[70BFE0H], 0
     Mov IsPostCMDOpen, 0
     Jmp StepUP
    Step2:
     Mov Byte Ptr Ds:[00588F64H], 074H ;make Offset jump to je
     Mov DWord Ptr Ds:[70BFE0H], 0
     Mov IsPostCMDOpen, 0
    StepUP:
     Mov Ecx, DWord Ptr Ds:[7B8D19CH]
     Cmp Edx, 1
     Je GuildWindow
     Cmp Edx, 2
     Je PartyWindow
     Cmp Edx, 3
     Je CharacterWindow
     Cmp Edx, 4
     Je InventoryWindow
     Cmp Edx, 5
     Je FriendWindow
     Cmp Edx, 6
     Je CommandWindow
     Jmp EndMenuFix
    GuildWindow:
     Push 10H
     Mov Byte Ptr Ds:[7B8CB28H], 0
     Mov DWord Ptr Ds:[70BFE0H], 0
     Mov IsPostCMDOpen, 0
     Call IsWindowOpen
     Mov Edx, 1
     Jmp EndMenuFix
    PartyWindow:
     Push 4
     Mov Byte Ptr Ds:[7B8CB28H], 0
     Mov DWord Ptr Ds:[70BFE0H], 0
     Mov IsPostCMDOpen, 0
     Call IsWindowOpen
     Mov Edx, 2
     Jmp EndMenuFix
    CharacterWindow:
     Push 2000000H
     Mov Byte Ptr Ds:[7B8CB28H], 0
     Call IsWindowOpen
     Mov Edx, 3
     Jmp EndMenuFix
    InventoryWindow:
     Push 4000000H
     Mov Byte Ptr Ds:[7B8CB28H], 0
     Mov DWord Ptr Ds:[70BFE0H], 0
     Mov IsPostCMDOpen, 0
     Call IsWindowOpen
     Mov Edx, 4
     Jmp EndMenuFix
    FriendWindow:
     Push Ebx
     Mov Byte Ptr Ds:[7B8CB28H], 0
     Mov DWord Ptr Ds:[70BFE0H], 0
     Mov IsPostCMDOpen, 0
     Call IsWindowOpen
     Mov Edx, 5
     Jmp EndMenuFix
    CommandWindow:
     Push 200H
     Mov Byte Ptr Ds:[7B8CB28H], 0
     Mov DWord Ptr Ds:[70BFE0H], 0
     Mov IsPostCMDOpen, 0
     Call IsWindowOpen
     Mov Edx, 6
    EndMenuFix:
     Mov IsFirstTimeOpen, 0
     Mov Esp, Ebp
     Pop Ebp
     Ret
    FixMenuClick EndP
    Frost
    Frost
    Visitante
    Visitante


    Mensagens : 16
    Data de inscrição : 02/09/2009
    Localização : Brazil

    [ASM] Menu Customizado In-Game Empty Re: [ASM] Menu Customizado In-Game

    Mensagem  Frost Qua Set 02, 2009 9:03 am

    Essa Source e pra qualquer Custom inGame?
    Vocês vão ensinar no fórum a usa las, ou só pra quem sabe que vai pode mexe?
    Motto
    Motto
    Fundador
    Fundador


    Mensagens : 37
    Data de inscrição : 30/08/2009
    Idade : 30
    Localização : Piracicaba

    [ASM] Menu Customizado In-Game Empty Re: [ASM] Menu Customizado In-Game

    Mensagem  Motto Qua Set 02, 2009 9:01 pm

    to pensando sim em ensinar a colocar e etc Smile,
    Frost
    Frost
    Visitante
    Visitante


    Mensagens : 16
    Data de inscrição : 02/09/2009
    Localização : Brazil

    [ASM] Menu Customizado In-Game Empty Re: [ASM] Menu Customizado In-Game

    Mensagem  Frost Qui Set 03, 2009 9:38 am

    Opa então pensa bem que você vai ajuda a muitos que precisam
    obrigado motto pelo seu trabalho.
    savarro
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    [ASM] Menu Customizado In-Game Empty Uma Duvida

    Mensagem  savarro Ter Set 08, 2009 2:54 pm

    Eu so tenho uma duvida..

    essa SOURCE seria para oque?

    para que parte... para criar oque...

    para que tipo de MENU e tal?
    Frost
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    [ASM] Menu Customizado In-Game Empty Re: [ASM] Menu Customizado In-Game

    Mensagem  Frost Ter Set 08, 2009 7:27 pm

    Creio que seja uma pré-source para novas janelas no jogo
    como um novo npc com opções

    Conteúdo patrocinado


    [ASM] Menu Customizado In-Game Empty Re: [ASM] Menu Customizado In-Game

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